Infographic: 4 Reasons to Use Gamification in 2016

The results speak for themselves

The sector has grown from $242 million in 2012 to $1.7 billion in 2015 and the projections are FAR higher for 2018 and beyond. More than that it works. It’s really that simple. A short review of our Blog and FB page will tell you that. We’ve accurately assessed hundreds of students in their chosen IT paths. We’ve launched job hunting games with REAL jobs at the end them (That’s why we CAN say you can game your way to a new career).

For those reasons above, as well as those presented below, and check out this short but well summarized Infographic on 4 reasons to use Gamification in 2016

4 Reasons Gamification-in-20161Source

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