INFOGRAPHIC: 4 Reasons to use Gamification in 2016

The reasons to embrace Gamification in your recruitment and corporate needs in 2016 just keep piling on.

In this cool toned Infographic the numbers FOR Gamification not only add up but more importantly become undeniable:

  • The effectiveness of games on adults learners resulted in 14% higher results in skill-based assessments
  • 79% of both employees and students believed a game based learning environment would make them more productive
  • The growth of the industry has been not only steady but extremely healthy

If you’re more interested in seeing these principles in action that just reading about them sign up for a slot for our iam-it game.

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For the complete breakdown and sources check out the ‘4 Reasons to use Gamification in 2016’ Infographic

4_Reasons_Gamification-in-2016Source

 

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