Infographic: Key Issues in Teaching & Learning for 2016

“For the past six years, ELI has surveyed its higher education community to determine key issues & opportunities in post-secondary teaching & learning.”

As you will clearly see Gamification will play a key role in the critical issues and vital sectors for Education in 2016. Of particular interest will be the areas of E-Learning, Skill Assessment, OER’s and MOOC’s and Mobile Learning.

In short: All areas currently or soon to be hot sectors for Innovation through Gamification


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