Infographic: Top 8 e-Learning Trends

 “A major part of the e-learning industry will be driven by gamification. It is predicted to be a $10 billion industry by 2020.”

20 Billion. That’s only a staggering number when you stop to think that by 2015 we estimate that prediction will double. Why?

Gamification is just that important and not just for ‘Gamification’s’ sake: The tools our Sector creates, model and approaches, skill assessments and design all influence not just the Gamification sector but drive innovation in connected and related Sectors as well.

That’s part of the reason we see the “E-Learning market to grow at a CAGR of 11.091% during 2014-2019” or the Mobile Learning industry “will grow up to $37.60 billion by 2020“. The tools and processes of one sector, like strands of DNA, co mingle with the DNA processes in Mobile Learning or Massively Open Online Courses and by that weaving drive growth.

Take a wander through the Top 8 E-Learning Trends’ Infographic and perhaps you might agree with what I see (let me know in the comment section below).

Top8 E-learning Trends 2016Source

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